As with all software evaluation, it is impossible to maximize all 3 desirable attributes simultaneously of a UEM for educational applications.
- Generalizability
- Precision
- Realism
In their research, Omar and Jaafar identify 3 important challenges to overcome when evaluating learning/teaching software:
- Evaluation Criteria
- The Evaluators
- The Evaluation process

As for selecting proper evaluators, using a 'hybrid' method of evaluation required a rand of end (real) users and surrogate (expert) users. For the scope of this project, as well as the scope of the CSC department, we will be focusing on gathering HCI experts and game developers as the expert users. This will allow us to evaluate the technical aspects of the game, while the content and education experts will be provided by the Psychology department. This will be discussed in more detail when we approach this phase of evaluation.

Omar and Jaafar argue that the evaluation process for an educational computers should be formative. An online evaluation questionnaire, derived from our set of Heuristics as well as a set the Playability Heuristic Evaluation for Education Games (PHEG), will be made available to our users
Challenges in the Evaluation of Educational Computer Games
By Hasiash Mohamed @ Omar and Azizah Jaafar
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